Well it was an interesting summer. The release of the map was mixed, but less mixed than the previous time. I’ve been so honored by the response I’ve gotten and that people have been willing to accept it even in spite of its problems. I have had some folks with some choice words…I had no idea people had such egos over something like this.
With regard to development: I haven’t made much progress. I’ve begun implementing area portals to assist with framerate, but the biggest obstacle is time. I have a pretty demanding job by day and I’m working on my masters degree two nights a week which doesn’t leave much time for the rest of it. I’ll say right now you probably won’t see any new content until January. There’s a lot of things that are unsure about what’s going on with L4D2 and I’d like to see how that affects the player base. I’m not saying I’m porting what I have over, just saying I’m going to watch carefully. There’s also been some rumors of customer Xbox user DLC in the works via Gabe Newell on twitter. I’d be completely open to porting what I develop on PC to xbox so the console folks can enjoy the content as well…that’s all just talk right now, nothing has been confirmed yet, but I will say this: if it goes forward, I’ll port that I have for free. You won’t have to pay for it on xbox to get it.
And with that, I thank you for your continued support and patience as I slowly move forward with this campaign. Thanks again.
I wanted to thank everyone who has provided feedback to me via l4dmaps.com, l4dmods.com, and email. I had no idea I’d get such an overall positive response this time around. When I released my alpha map back in February, it came under fire and was met with mixed reviews at best. However, even in spite of the beta’s problems, people are still enjoying it. Thank you for tolerating it’s flaws! Based on the feedback I’ll begin making adjustments along with adding area portals to help hide parts of the map when the player cannot see it along with some nav mesh changes and health item placement changes. I’ll also be looking up how to work in the intro sequence I scripted as people requested.
Anyway, I just wanted to say thanks for not ripping me a new one and I hope you still enjoy the release with the framerate and nav mesh issues.
Thanks to the community @ l4dmods.com and everyone else who has tried this map. I’ve gotten enough feedback that I think it’s appropriate to end testing at this time. I have a lot of work to do here and it will be a while before the next release. Thank you again to all! Stay tuned for updates.
Hi Folks. My name is Andrew and a few of you around the HL2 community know me as “Outatime”. I’ve been working on an a Raccoon City Police Department map on and off since about 2006 and was eagerly waiting for the release of this game. I’ve started a Resident Evil 3 campaign that I would like to include the following stages:
Raccoon City Streets
Currently, I’ve almost completely finished the first level which emulates Jill’s path through Raccoon City to the RPD. Below are screenshots I’ve taken of the progress made thus far:
The new site is up thanks to my wife’s knowledge of WordPress. The Campaign is starting to come along. The first map has been completed. I’ll be posting the beta soon (as in, this weekend) which will only include map 1 for testing purposes. Remember, I’m looking to improve your experience here. Feedback on gameplay will be most appreciated. Stay tuned…