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Framerate Fixed and a few other surprises…

After almost completely giving up on the warehouse alley framerate problem, I finally came across what was causing it and the overall poor frame rate performance in the map. One small box called a func_viscluster that I forgot to take out. After taking it out, the map now runs smooth as glass. I’ve had seven people test out the map completely to ensure it’s really fixed. I’ve also come across some really cool RE models which you’ll be able to spot in this latest video:

I’m anticipating a February release of a completed map 1 with a demo of map 2. Hope you liked the update, thanks again for your continued support!

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